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Adrian Moise

Founder and CEO at Aequilibrium

Vancouver, British Columbia, Canada

A strategic thinker with exceptional delivery skills. Highly successful in attracting talent, designing and developing high performance and autonomous teams, and managing successful businesses. Doing the Right Things, Right. Driven and passionate about Innovation, Knowledge Management, Enterprise Portfolio Management, and building Lean Organizations. Fostered collaboration with senior creative, strategy, and technology talent to create customer engagement and competitive advantage for our clients. Committed to delivering custom-solutions that translate in great user experiences and measurable results for our clients and their customers.

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Interests

Agile Delivery, eHealth, Digital Medical Record, Game Development, User Experience, Mobile Development / Mobile Devices, Wireless retail, Leadership, Coaching

teaching, Tai Chi, skiing, volleyball, travel

Specialties

- Building and leading Agile, multidisciplinary, tightly aligned and autonomous teams
- Architecture, Technology Design & Implementation; Desktop, Website, Mobile & Social Media
- CMS, E-commerce, APIs, Platforms, and Enterprise Integration
- Omni-Channel Strategy & Planning
- Branding, Advertising and Digital Media
- Marketing Program Performance Management & Integrated Business Intelligence Platforms
- HCI, Usability, and Design for Gaming Consoles, Tablets, Mobile, Websites & Kiosks

Work experience

(June 2012 to present)
Principal, Hire2Fit
Hire2Fit is a boutique talent solutions and recruitment consulting agency specializing in the information technology sector.

Whether you need a stellar developer or a team of fine tuned technological wizards, we’re your one-stop-shop for all your IT staffing needs.

With over 20 years of combined experience in gaming, software development, digital marketing and advertising, I had the opportunity to design, build, and lead exceptional teams for UbiSoft, Blast Radius, Electronic Arts and iQmetrix.

Our strength lies in the fact that we’ve been there, done that. As former project manager, developer, technical architect and user experience lead, I understand the ins and outs of the various positions that make a tech team tick.

Also, as a job seeker, i sweated it out interviewing for positions with industry giants like EA and Microsoft.

Expertise:
- Team Design: identify the goals and objectives for the initiative to be delivered, and propose the team composition and skillset that will lead to the best results
- Recruitment for Contract and Permanent positions across multiple skill set areas: Project, Program and Product Management, Technology, User Experience
- Industry verticals: Product Development, Mobile Development, Digital Marketing, Gaming, Professional Services

(April 2012 to present)
Founder and CEO, Aequilibrium Software Inc.
The perfect balance of Technology and Creativity, Aequilibrium is your one-stop shop for Web, Mobile, Social and Facebook solutions.

(August 2010 to April 2012)
Director, Program Management, iQmetrix
In charge of the Program Management Office, responsible for building a Center of Excellence for the PM craft. The department includes Program Managers (mini-CEOs responsible for Products such as RQ4 or XQ), Project Managers (focused on leading large Enterprise projects, similar to a Professional Services engagement), and Business System Analysts.

Selected achievements: get/keep/grow the right People (onboarding, career path definition, motivation, mentoring and coaching), refining Processes (Agile and Lean development), and putting in place the appropriate supporting Tools (manage Knowledge, Scope, Resources, Time, Tasks, and Risks).

(March 2007 to August 2010)
Director, Project Services and Innovation, Blast Radius
In charge of the PMO and the Project Services department, leading a team of over 25 Project Directors, Sr Project Managers, PMs and Producers located in Vancouver, San Francisco, Seattle, and Portland. Key achievements include increasing team size by 300%, reducing turnover by 40%, reducing overages by 60%, defining and rolling-out a PMO Delivery Playbook, revamping recruiting, onboarding, and training new PMs.

Program and Line Management on one or more cornerstone accounts - Client roster includes Nintendo, Electronic Arts, Microsoft, Starbucks, Nike, and Michelin. Lead the Delivery of large projects (multi-year, multi million $, teams of up to 30 multi-disciplinary professionals) using various methodologies such as Agile, Spiral, and Waterfall.

Subject Matter Expert on Gaming, Experience Design Innovation (online, PC, and mobile devices), online Marketing Campaigns, Brand Development, online Social Networking, Monetization / Membership model, and Loyalty.

(September 2009 to April 2010)
Student Mentor, School of Interactive Arts and Technology - SFU Surrey
Knowledge Sharing is one of my passions. A former Assistant Professor in Computer Science, I love to provide coaching and mentoring to multi-disciplinary groups of students, as well as expertise in design, media and interaction to specific projects.

(August 2005 to August 2008)
Project Director, Blast Radius
- PMO Lead in charge of over 25 PMs in Vancouver, Seattle, San Francisco, and Portland. Key achievements: increased team size by 300%, reduced turnover by 40%, reduced overages by 60%, defined and rolled-out a PMO Delivery Playbook, revamped recruiting, onboarding, and training new PMs, defined PMO approach for Knowledge Management.
- Hands-on Program Manager in charge of Delivery for several cornerstone accounts. Lead large, multi-phase, multi-disciplinary (Strategy, Technology, Experience Design) software development projects through the entire development cycle. Delivered world class products on time, on budget, and to the client's satisfaction.
- Managed multi-disciplinary teams delivering projects on time, on budget and to the client's satisfaction.
- Managed all aspects of project: scope, risk, schedule, budget, quality, and communication.
- Prepared project documentation: Project plans, Project charters, Status reports, Risk Assessment plans, Change Requests, Resource Requests.
- Participated in internal PMO programs including post project reviews, internal process initiatives and ongoing improvement practices.
- Worked closely with the Client Strategist, communicated with clients and teams on an ongoing basis and ensured changing resource and project requirements are met and understood.
- Managed all project-related requests with the client.
Effectively interacted with all levels of client management. Participated in client pitches and proposals by preparing of project budgets and related materials.
- Leveraged project knowledge and client relationships to assist in revenue growth within the account.

(July 2004 to August 2005)
Program Manager, Microsoft
Improved reliability of Windows OS. Part of the Windows Core Operating System Division.

(August 2004 to April 2005)
Development Director, Electronic Arts
- Development Director and Usability Expert with Electronic Arts Canada, in charge of the User Experience on all EAC games for the PlayStation Portable, the wireless handheld gaming device from Sony.
- Made strides in tough areas involving new features creation and technology selection using strong creative, conceptual, and problem-solving skills. Generated “Ph.D. level ideas” in brainstorming sessions with the most creative minds in our worldwide organization.
- Built a strong cross-functional team, by hiring 3 Team Leads and 10+ Interface Designers, Software Engineers and Web Engineers. Managed, coached, and mentored direct reports.
- Improved new feature design and evaluation by organizing the navigational structure of the game menus using interactive web-based technology. Used Visio flow diagrams, mock-ups, and interactive Flash presentations for rapid prototyping.

(April 1998 to January 2002)
Project Manager, Technical Lead, and Consultant, A.L.I. Technologies
- Managed multiple diagnostic-review and Internet-based projects concurrently, developed project plans and schedules, and ensured all deliverables were met on budget and on schedule in a demanding sales driven software development environment.
- Improved the customer experience, drove up customer satisfaction, and reduced the overall cost of ownership for our products.
- Critical to our success as a company, traveled extensively to collect business requirements directly from our customers. Performed usability studies, learned how our customers use our products, and quickly turned that knowledge into improved quality, reliability, performance and usability. Products received ‘best in class’ ratings 2002-2004 from independent industry analyst.
- After July 2001 provided medical domain expertise and business analysis for R&D on a contract basis and assistance in resolving critical situations at various clinical sites.

(September 1994 to September 1997)
Assistant Professor, Politehnica University of Bucharest
- Sole instructor for the “Parallel and Distributed Systems” 4th year course (20 students), which involved the simulation of SIMD and MIMD parallel architecture using distributed programming under UNIX.
- Conducted labs and tutorials for the following courses: “Microprocessor Based Systems Design” (4th year), “Parallel and Distributed Systems” (4th year), and “Digital Circuits Analysis and Synthesis” (2nd year). Each course had approximately 60 students.

(June 1994 to September 1997)
Lead Game Developer, UBI Soft
- Coordinated and managed the deliverables of outside developers (joint development with several French teams) to ensure on-time deliveries and milestones.
- Architected, developed, and released on time and within budget several successful Multimedia-Interactive-Educational Games on PC and Macintosh: Guitar Series Windows and Macintosh), Kiyeko and the lost night, Payuta and the Ice God: video/audio input and playback, platform optimization, multiple monitor support.
- F1 Racing: Designed and implemented a new set of widgets for multimedia-rich applications. Memory optimization, transparency, z-buffering, multithreading.

Education

(2004 to 2005)
Post Doctorate Fellowship at The University of British Columbia

(1997 to 2004)
Ph.D. at Simon Fraser University
Ph.D. thesis: DESIGNING BETTER USER INTERFACES FOR RADIOLOGY INTERPRETATION

(1994 to 1995)
M.Sc. at Universitatea „Politehnica” din București
GPA 4.0 out of 4.0.
M.Sc. in Advanced Computer Architectures

(1985 to 1988)
High School at C.N. "B. P. Hasdeu"