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Sebastien Dostie

VFX Supervisor at Mokko Studio

Montréal, Québec, Canada

// Bio: Sébastien Dostie is a Visual Effects Supervisor with a 15 year history in the world of film and television. In 2003, he was nominated for Best Visual effects by the VES society, for his work on the Discovery Channel’s “Dinosaur Planet”. He has worked on several award-winning TV projects. Some of the feature films he’s overseen include: Predators, The Final Destination, The Horde, Shorts, Catwoman and Exorcist The Beginning. He has supervised digital effects and greenscreen work divided over several vendors, as he did on Grand Star - a Canadian-French coproduction - and he’s also consulted as Director on the initial design of visual effects, as he did for How William Shatner Changed The World and Planet Of The Ants. In 2007, Dostie joined the prestigious Ubisoft Digital Arts team, in their endeavour to make films based on successful video game franchises. After many collaborations on demos and shorts, Assassins Creed Lineage was released in fall 2009 to widespread acclaim. In fall 2010, Sébastien founded the visual group at Boogie Studio, a well respected visionnary post-house in Montréal. Sébastien Dostie is a member of The Visual Effects Society and is currently based in Montréal with his wife, son and daughter. // Goal(s): Seeking a collaborative environment where story reigns with an emphasis on surpassing the expected with a mix of vision and two drops of fun. Specialties: - VFX Supervision | set & studio - VFX Shot Design - VFX Script Breakdown - VFX Budgeting - VFX Pipeline Design and planning

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Work experience

(March 2012 to present)
VFX Supervisor, Mokko Studio
Serena (2013)
The Last Stand (2013)
White House Down (2013)

(February 2012 to present)
Chair Montreal Section, Visual Effects Society
Founding member of the local section. As chair, I lead, organize and coordinate the board's annual agenda. I represent local member's interests. I act as spokesperson and liaison with the Visual Effects Society Executive Committee and other external associations and organisations.

(April 2012 to October 2012)
CG Supervisor, Mokko Studio
Lead and supervise front-end of the pipeline: plate, color, edit, camera tracking and layout for Chronicle of Riddick: Dead Man Stalking (2013)

(June 2011 to March 2012)
Dad, Stay at Home Dad
Special projects and little girl TLC'giver

(August 2010 to January 2012)
VFX Supervisor & Partner, Boogie Studio
Responsible for developing, designing and scoping short film projects for clients Sid Lee, Jimmy Lee, LG2 and others. Longer feature work involved live-action supervision, creature replacement/insertion, digital pyrotechny, booby trap insertion. Projects included : The Howling: Reborn.

• Collaborate closely with the Producers, Directors, DoP, Head-of-story and Production Designers on creative, technical, budgetary and schedule needs.
• Analyse and Breakdown scripts
• Design Shots Creatively and Technically
• Supervise visual effects both on-set and in-studio
• Develop Strategic Business Opportunities

(July 2007 to August 2010)
VFX Supervisor, Ubisoft Digital Arts
Instrumental in setting up Ubisoft’s film production unit in Montreal. Involved in designing convergence projects for landmark franchises such as Assassin’s Creed and Far Cry.

Responsible for artistic direction, look development, pipeline design, on-set and shot supervision on various features and stereoscopic films.

Projects included : Predators, Assassin’s Creed Lineage, La Horde, The Final Destination, Shorts, Seizure, Abstergo.

(June 2005 to August 2010)
Owner / Creative Director, TropBeaucoup Films
Involved in story development. Writing and directing.

(January 2007 to July 2007)
VFX Director, Ubisoft Entertainment
Visual Effects Direction for upcoming Assassins Creed's Short Film.

- Shot design
- Set Supervision
- Studio Supervision

(January 2005 to July 2007)
VFX Designer : Ice Corp., Freelance
~ Sci-fi/Adventure access Prime-Time
~ 26 X 23' HD episodes
~ Shot design
~ On-set supervision
~ In-studio supervision

http://imdb.com/title/tt0830161/

(August 2006 to April 2007)
Director, Galafilm Productions
Developed feature script with director-writer Tony Mitchell. Designed full 3D shots and look development of insect universe. Directed short demo: Planet of the Ants.

- Mise-en-scene
- Story Development
- Shot Design
- Art Direction
- Storyboard
- Visual f/x design

(September 2004 to June 2006)
Director, TropBeaucoup Films
Wrote, directed and edited short film with digital enhancements. Nature Morte.

Official selection – Int'l Fest of Cinema and Technology 2007
Official selection – Puerto Rico International Short Film Festival 2007
Official selection – RES Fest: Quebec Gold 2006
Official selection – Festival International du Cinéma en Abitibi-Témiscamingue 2006

Watch the film here: http://vimeo.com/9484580

(December 2004 to February 2005)
VFX Designer, Handel Productions
Consulted on visual effects shot design, titles and transitions. Responsible for breakdowns and tests. How William Shatner Changed the World.

http://imdb.com/title/tt0814142/

(November 2000 to July 2004)
VFX Supervisor, Meteor Studios
Responsible for establishing pipeline on maiden projects, and helping to build one of the largest digital effects studios in Canada at the time.

In charge of script breakdown, shot design with storyboard artist, live-action direction, supervision of practical and puppet effects, look development of CG creatures, rigging and animation, lighting and compositing.

Projects included: Catwoman, Exorcist: the beginning, Flight of the Phoenix, Dinosaur Planet, Before we ruled the earth, What Killed the Mega Beasts, The Real Eve, Walking with Prehistoric Beasts, In Search of the USS Indianapolis, Captain Kidd, When Dinosaurs Roamed America.

(August 1999 to August 2003)
MAYA Instructor, NAD Centre
Responsible of the curriculum "Introduction to MAYA: visual effects and animation in production"

(January 2001 to October 2001)
Lead Technical Director / Animator, Artificial Mind and Movement
In charge of migrating rigging and animation pipeline from Lightwave to MAYA, for Playstation 2 and XBOX consoles. Projects included: Ferris the Ferret, Smurf Racer

(February 2000 to August 2000)
Freelance Digital Artist, Tubes Image
"Stereoscopic Ride for Metaforia"
Layout - Animation
Modeling
Texturing

(July 1998 to January 2000)
Lead Digital Artist, My Virtual Model
Set up process for creating cloth simulation. Responsible for modeling and rigging. Team leader of artists and designers.

(September 1999 to December 1999)
Freelance Technical Director Rigging / Modeler, 4 Elements Studios
From paper concepts, I sculpted anatomies in 3D for Dukes of Hazard FMV. I was also responsible for the character setup for a Motion Capture pipeline.

(March 1999 to April 1999)
Freelance Digital Artist, Behaviour
As digital artist I conceived and integrated particles for sequences in the movie : Heavy Metal 2000 (2000) ... aka Heavy Metal F.A.K.K.2 (2000) (Germany)

(June 1998 to August 1998)
3D freelance artist, Production Jarnigoine Inc.
Prototyping My Virtual Model. Modeling/Texturing/Lighting/Animation

Education

(2009 to 2009)
Certificat at Université de Montréal - HEC Montréal

(1997 to 1998)
Certificat at NAD Centre
http://www.centrenad.com/

(1995 to 1997)
College at CEGEP Ahuntsic